Post by Genesis on Jul 24, 2007 9:41:35 GMT -5
Okay, first off you need to read all the stickies before you can post at all!!!
Next to create you navi and operator, you go to the creation board and post a new topic there, then once approved you will be moved to the database
once in the database you can start posting around Genesis, in the real world you will have ti "role play"
example:
Mat: Hi
*mat sees a moving truck outside a home and decides to greet them
Okay, now the creation part:
the template is already in that forum, so you don't need to copy/paste
it's pretty self-explanatory, just follow the side notes
when it comes to element for your navi, you can choose from 13 different elements
null = no weakness, no strength
fire -> wood -> elec -> aqua -> fire
sword -> wind -> cursor -> break -> sword
obstacle -> variable -> support -> stealth -> obstacle
The it gets to the stat type, here are the stats for each selections
but first an explanation of the stats
HP: Health Points: the amount of damage you can take
AP: Action Points: how many actions you can perform a turn(1 = 1 action,2 = 2 actions,ect)
Abilities: Special additions according to your set
now for the stat sets:
Balanced:
HP: 150
AP: 3
Abilities:
Main Weapon's damage starts at 20
Undershirt Program equipped
Defense:
HP: 200
AP: 2
Abilities:
Main Weapon's Damage Starts at 10
Super Armor equipped
Starts a battle with a 10 point barrier(increases 10 HP per level)
Strength:
HP: 100
AP: 3
Abilities:
Main Weapon's damage starts at 40
Break Buster equipped(weapons can pierce through gaurds)
Intelligence:
HP: 175
AP: 4
Abilities:
Main Weapon's damage starts at 30
Can load one extra chip during battle
Status Guard is equipped(nullifies status ailments)
Speed:
HP: 125
AP: 5
Abilities:
Main Weapon's damage starts at 20
Next to create you navi and operator, you go to the creation board and post a new topic there, then once approved you will be moved to the database
once in the database you can start posting around Genesis, in the real world you will have ti "role play"
example:
Mat: Hi
*mat sees a moving truck outside a home and decides to greet them
Okay, now the creation part:
the template is already in that forum, so you don't need to copy/paste
it's pretty self-explanatory, just follow the side notes
when it comes to element for your navi, you can choose from 13 different elements
null = no weakness, no strength
fire -> wood -> elec -> aqua -> fire
sword -> wind -> cursor -> break -> sword
obstacle -> variable -> support -> stealth -> obstacle
The it gets to the stat type, here are the stats for each selections
but first an explanation of the stats
HP: Health Points: the amount of damage you can take
AP: Action Points: how many actions you can perform a turn(1 = 1 action,2 = 2 actions,ect)
Abilities: Special additions according to your set
now for the stat sets:
Balanced:
HP: 150
AP: 3
Abilities:
Main Weapon's damage starts at 20
Undershirt Program equipped
Defense:
HP: 200
AP: 2
Abilities:
Main Weapon's Damage Starts at 10
Super Armor equipped
Starts a battle with a 10 point barrier(increases 10 HP per level)
Strength:
HP: 100
AP: 3
Abilities:
Main Weapon's damage starts at 40
Break Buster equipped(weapons can pierce through gaurds)
Intelligence:
HP: 175
AP: 4
Abilities:
Main Weapon's damage starts at 30
Can load one extra chip during battle
Status Guard is equipped(nullifies status ailments)
Speed:
HP: 125
AP: 5
Abilities:
Main Weapon's damage starts at 20